For the antagonists, the development team gave them motives that were equally sound to the protagonists. During development, an old woman design was considered but dropped. They were each given characters which played to their strengths. Mutsumi Inomata and Kōsuke Fujishima were the character designers of Tales of Xillia. In order to destroy alternative universes, he must destroy the divergence catalyst which can reside within the object or living being whom caused a point of divergence. Tales of Xillia 2 takes place a year later and follows Ludger Will Kresnik who is hired by Spirius Corporation to destroy parallel dimensions because the spirit Origin is unable to sustain the abundance of souls. In Tales of Xillia, Jude Mathis meets and accompanies Milla Maxwell who intends to destroy a weapon called the Lance of Kresnik due to it being powered by a spyrix a power source which absorbs spirits to create power. After the events of Tales of Xillia, Rieze Maxia is united under one ruler and the barrier separating Rieze Maxia and Elympios no longer exists, allowing the two sides to start diplomatic relations and trading. Rieze Maxia consists of two countries, Auj Oule and Rashugal. The world of Tales of Xillia was divided in two parts by Maxwell the two parts are Rieze Maxia and Elympios. The new protagonist, Ludger Will Kresnik, in Tales of Xillia 2 is designed by Daigo Okumura. The protagonists in Tales of Xillia are designed by Mutsumi Inomata and Kōsuke Fujishima. Its sequel Tales of Xillia 2 was released on November 1, 2012. The game was localized in North America on August 6, 2013, and Europe on August 9, 2013. Tales of Xillia is a Japanese role-playing game released for the PlayStation 3 on September 7, 2011, in Japan. Players certainly could play the game without linking in a three or four-player scenario, but I feel this would really take a lot away from the battle system.The major characters as they appear in Tales of Xillia 2 Linking basically has the second character follow the first character’s lead, and begin to auto trigger certain skills and artes based on what the linker is doing. The reason behind this is that when a character is linked by another character, the linkee can’t really control their character. On the other hand, it effectively makes it so Xillia is best played with two players in co-op instead of three or four. On the one hand, I found it to be extremely fun and add a strategic layer to the game. The linking system is a pro and a con at the same time to Xillia. This will bring up a table (which can be sorted by character) of all the linked artes they can perform with all other characters, and which artes they need to use to trigger them. Just keep in mind that players can look at their linked artes by going to a character’s artes screen and hitting R2. It sounds extremely complicated, but it’s pretty easy to pick up on and master during play. Mystic Artes are also available only during Overlimit, and must be triggered by special arcane artes. During the time of depletion, players can trigger as many linked artes as they can fit into this time, ideally chaining them together. During this time the bar will turn completely gold and begin to slowly deplete. When the Overlimit Gauge is completely full, a linked arte will trigger Overlimit. Once a linked arte has been triggered the Overlimit Gauge will continue on to the next segment. To trigger a linked arte, the player must use an arte that combos with an arte of their linked partner (so you’ll have to look this up and remember it to make combat run smoothly) then hit R2 when a gold X flashes over their avatar. Once a segment fills up, the X at the top will begin to flash, allowing one linked arte. Players will have to pay attention to the Overlimit Gauge on the left side of the screen, which is divided into about five segments. Linked artes are much more powerful than normal, individual artes, so they can’t be triggered all the time. The second, and most exciting, benefit to linking is that the linked characters can perform special artes entirely dependent on which two characters are being used (so Jude and Milla get a different set of linked artes than Jude and Elize, for example). Alvin will break guard, Leia will attempt to steal an item). The first is that the character that was linked will perform special actions from time to time on the shared target (e.g. During battle, characters can “link” with another character, drawing a blue or green line between the two. The biggest change to the combat, however, is the linking and linked artes system.
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